I reviewed the first Brain Training title on the Nintendo DS a couple of years ago and, to be perfectly honest, the sequel “MORE Brain Training” a.k.a. “Brain Age 2” is not a great deal different. Dr Kawashima’s floating head is still there in its chunky pixelated glory; guiding, encouraging and chiding you throughout. Even the constant repetition that X, Y or Z game is “great for giving your prefrontal cortex a good work” out is also ever-present. I had hoped he’d get a bit more specific about which task was working out which part of the prefrontal cortex in this sequel. Especially given that, if the crinkly outer surface of the brain was increased to the size of planet earth, the prefrontal cortex would cover an area the size of North and South America put together (at least!). Still there are a few new games, many of which bear a striking resemblance to the old ones, some are plain dull, but others really quite novel / clever. Overall I would say it is a bit tougher on the old synapses than the predecessor; which is a good thing…
You may be aware of fierce debate going on about the effectiveness of these games when it comes to positively influencing cognitive abilities that have:
- a long term impact
- that goes beyond improved performance on the specific games being played to other cognitive functions useful in daily life
I would argue that, purely in terms of short-term arousal (Steady! In your brain.. not your pants), it is really quite effective. Based on personal experience I have found that 10-15 minutes spent taxing various mental abilities with the higher levels of any of these games is a more effective way of getting going in the morning than a slug of strong coffee. So even if the evidence does not mount up to support the claims of Lumosity, Cognifit and Torkel Klingberg regarding long term cognitive benefits for everyday people that might help them in their daily life, I think it would be pretty hard to refute the claim that challenging your brain to solve a few puzzles first thing in the morning can really help you hit the ground running each and every day.
Anyway, I digress (again). What I like about Brain Age 2 is that it is really hard; punishingly hard at times. In one game you have to keep track of a stickman’s position in a running race as other runners are overtaken / overtake you. In another your task is to keep track of blocks that pile up on each other as they fall behind a screen recalling the height of one particular column. Both are good solid working memory training games (and thus have the best potential to boost IQ; read this book for full explanation) and have a nice progression to them in that they start easy on the earlier levels, build the difficulty gradually, but soon end up challenging even the sharpest of brains.
Other new games are not so challenging. “Days and Dates” and “Correct Change” are clearly built with the aim of developing cognitive skills that have an obvious practical application in everyday life. I suspect these might have been included to address criticisms leveled at the brain training market by suggesting that the games only help people get better at the specific task being tackled. Either way, figuring out what the day was 4 days after 2 days ago, or figuring out the correct coins to give as change if a £/€/$1.40 bill was paid with a ten pound/euro/dollar note, are a pretty dull ways to pass the time, if you ask me.
“Missing symbols” – adding the appropriate plus, minus, multiplication or division sign to make the sum work – verges on the dull, but the speed element keeps it challenging. You can always go faster. “Memory addition” takes mental arithmetic to the next level by having to perform a calculation but then keep one of the numbers in mind to use it in the next sum. I must admit to hissing the to-be-remembered number under my breath (recruiting the “phonological loop” aspect of working memory) so as not to get confused with the correct answer for the current sum. “Word Scramble” is cute. Solving an anagram where the letters are not just shuffled but are presented in a ring that slowly rotates. Surprisingly tough, particularly with the longer letter strings!
Anyone who has read my review of Beat City will know I am a fan of games that involve making music. So it will come as no surprise that I think “Masterpiece Recital” is brilliant. A little bit pointless for people that actually play the piano, but great for the rest of us. You have to hit the right note on a piano keyboard as the musical score scrolls past. And you don’t have to be able to read music as it labels both the keyboard and the music notation with the appropriate letter (see left). The reason I found it so satisfying is because in the later levels the tunes are really beautiful pieces of classical music (and I’m no classical music buff, that’s for sure) plus the accompanying backing music makes even the most amateurish efforts sound pretty good; even if you’re a bit late hitting the notes. You get marked down for this at the end, but whilst you’re in the game it very enjoyable to feel like you are actually creating such pretty music.
“Word Blend” is a good idea, but poorly executed. It’s loosely based on the dichotic listening test (usually different information is presented to each ear) – straight out of the psychology textbooks – whereby 2 or 3 voices simultaneously say a single word and your job is to recognize the words and write them down. Personally I just found this game irritating. Despite having the option of hearing them repeat it five times or so (but you only score points for words identified without hitting the repeat button) it can sometimes be quite impossible (for me at least) to hear one voice over the other. I suspect it is the fault of the game rather than the player because there was no improvement. So I’m either acoustically challenged, or this particular game is a bit crap.
The game I liked the most, despite upon first encountering it that it was a bit remedial, is a game that seemed to be inspired by exercises developed to help people overcome learning disabilities. “Determine The Time” is reminiscent of an cognitive development technique invented by Barbara Arrowsmith-Young (whose book: “The Woman Who Changed Her Brain” is as amazing as it is inspirational). She developed this simple clock reading task, first to help overcome her own difficulties learning relationships between symbols (like the relationship between the big hand and little hand of a clock) and then started to roll it out as an entry level exercise for kids and adults with learning disabilities (making a dazzling impact on improving their cognitive abilities).
It quite literally involves reading the time of a clock, but the twist in this particular game is that the clockface is rotated. This requires you to do a “mental rotation task” – imagining in your mind’s eye what the clock would look like if it was the right way up – so that you can give the right answer. Such spatial rotation tasks stimulate the parietal cortex (finally something that benefits a brain area other than the prefrontal cortex!!) and, presumably, improvements in these mental rotation tasks will enable the parietal cortex to manipulate all sorts of other information in space.
Incidentally, Einstein’s brain had a larger-than-normal parietal cortex and, given that this lobe is also critically involved in mathematical abilities, it is thought to account (in part at least) for his tremendous contributions to physics. As well as rotating the clock in the harder levels Dr K becomes particularly devious by mirror reflecting the images as well. So your parietal cortex has to perform two sequential transformations reflecting it back and then rotating it the right way up again. It is a very simple idea, but genuinely, in my opinion, a tremendous work out for the parietal cortex.
I am aware that so far the brain games I’ve reviewed are all on the Nintendo DS. I am also conscious that it may seem that I am in some way biased in favour of the Nintendo DS. Both are perfectly reasonable observations. For the record the true reasons that, so far, I have only reviewed titles on the Nintendo DS are quite simply that a) I happen to own one, b) positive outcomes from brain training is only possible if you play it regularly and intensively and c) the smartphone I happen to own is not optimized for gameplay.
Convenience Lends Itself To Regular Training:
For brain training to have even the slightest chance to yield genuine benefits it must be undertaken regularly, intensely and for long periods of time. In my opinion convenience is therefore a prerequisite of any good brain training game, thus I favour options that enable people to fill dead time in their daily routine with gameplay wherever they happen to be. I am aware that there are many home computer-based brain training games but as I personally feel that when I’m at my computer I should be working, not playing games – I suspect others feel the same way. This is why I haven’t reviewed the various online brain training offerings, instead focusing on those that enable you to brain train on the move. Not only is the Nintendo DS extremely portable and therefore convenient, I also happen to own one, so it is currently my device of choice for gameplay on the move (the only time I personally get the chance to get stuck in).
Why No Smartphone Based Brain Training Reviews?:
I’ve been using a Blackberry for the last few years purely for the slideout keyboard which enables me to type without looking at the buttons. Once I’ve got over my distaste for touchscreen smartphone technology (I’m nearly there) I’ll start reviewing iOS / Android brain games. In light of this avowed intent I would be grateful if anybody out there would suggest any games marketed as Brain Training so I can give them the once over (rather than leaving a comment please drop me an email by clicking here instead).